Fox and Hounds on Arcadia
Fox and Hounds is a centuries-old asymmetric chase played on the dark squares of an 8×8 board. One player controls a single Fox trying to escape; the other controls four Hounds trying to corner it. The Fox can retreat; the Hounds can only advance. Small rules, deep play.
How to Play
- Pick your side: Fox (escape) or Hounds (trap).
- Click a piece to select it, then click a highlighted square to move.
- All pieces move one square diagonally.
- Fox moves in any diagonal direction. Hounds move only forward.
- Fox wins by reaching the Hounds' starting row OR trapping every Hound.
- Hounds win by trapping the Fox (no legal moves).
Core Rules
- 8×8 board, dark squares only
- 4 Hounds start on row 1; 1 Fox starts on row 8 center
- Diagonal movement only, one square at a time
- No jumping, no captures — pieces block each other
- Fox turn alternates with Hounds turn
- First to achieve their win condition ends the game
Strategy: Wall vs. Fox
- As Fox: Probe the Hound wall for gaps. Retreat to open new diagonals. The edges can be safer when you're ahead of the line.
- As Hounds: Keep the line tight — no gaps for the Fox to slip through. Advance the rear Hound first. Don't let the Fox get behind you; once it's past, it's almost always a win.
- The Hound side has a theoretical forced win with perfect play, but the Fox wins often against imperfect advances.
Practical Tips
- Use the Undo button to experiment — it's fine on a single-player board.
- Watch the move-highlight dots: those are your legal diagonals.
- The board flips when you play as Hounds so your pieces are at the bottom.
- The AI adapts its score to the game state — expect it to push hard when behind and play safe when ahead.
FAQ
Can Hounds move backward?
No. Hounds can only move forward (toward the Fox's side). That asymmetry is the whole game — the Fox can retreat, the Hounds cannot.
Can pieces capture each other?
No. Fox and Hounds has no captures. Pieces block each other by occupying squares.
How does the Fox win?
Two ways: reach any square on the Hounds' starting row, OR trap all four Hounds so none can move.
How do the Hounds win?
By trapping the Fox so it has zero legal moves on its turn.
Is Fox and Hounds a solved game?
Yes — with perfect play from both sides, the Hounds have a forced win. In practice, against imperfect defence, the Fox escapes often.
Ready to play Fox and Hounds?
Launch the free demo, learn the flow, and practice tactics before higher stakes.









































