
Reversi, also known as Othello, is a two-player strategy game on an 8×8 board. Players place discs to bracket enemy discs in straight lines, flipping them to their own colour, and whoever holds more discs when no moves remain wins. Most games take 10 to 20 minutes.
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Reversi and its close relative Othello became famous because the flipping mechanic is instantly satisfying while still supporting deep positional play. It is one of the cleanest examples of simple rules producing complex strategy.
The game's lasting lesson is counterintuitive: having more discs in the middle of the game is not always good. What matters more is who controls mobility and stable squares.
Players place discs to bracket enemy discs in straight lines. Bracketed discs flip to your color.
Most differences come from board size or tournament timing rather than rule overhauls. The strategic core stays focused on stability, parity, and move control.
Play Reversi on Arcadia to put these rules and ideas into practice right away.
Yes. Corner discs are stable and cannot be flipped, so they are among the most valuable squares on the board.
Because a big early lead often means you gave the opponent more mobility and access to stronger late-game squares.
Mobility is the number and quality of legal moves available. Controlling mobility is one of the core strategic concepts in the game.
They are essentially the same game with different starting rules. Reversi appeared in England in the 1880s and let players place the first four discs freely, while Othello — trademarked in Japan in the early 1970s — fixed the opening with four discs in a diagonal pattern at the centre. Modern digital versions almost always use the fixed Othello-style opening.
You win by having more discs of your colour than your opponent when the game ends — either when the board is full or when neither player has a legal move. The final margin is all that matters, which is why strong players happily trail in disc count for most of the game.
Effectively, yes. In 2023 a computer proof by researcher Hiroki Takizawa weakly solved 8×8 Othello, showing that perfect play by both sides ends in a 32–32 draw. Human games remain wide open, though, because perfect play is far beyond memorisation.
Reversi is pure skill — there are no dice, deals or hidden information. Outcomes are decided by mobility, corner control and precise endgame counting, which is why the gap between casual and expert players is enormous.
The game ends immediately and the discs are counted, even if the board is not full. This can genuinely happen when one colour is wiped out or when the remaining empty squares are unreachable for both players. Whoever holds more discs at that point wins.
At most 60. The 8×8 board has 64 squares and four are filled at the start, so the two players can place at most 60 discs between them — fewer if passes occur near the end. That hard cap is why most games take only 10 to 20 minutes.
All four legal opening moves are equivalent. With the standard Othello start, the first player’s four options are mirror images of each other by symmetry, so there is no best first move — the game really begins with the second player’s reply.
Yes. Arcadia offers free Reversi in the browser against an AI opponent — no download or account required. It is a good place to practise corner and mobility play before taking on stronger human opposition.
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