XII Scripta on Arcadia
XII Scripta, the *ludus duodecim scriptorum* or "game of twelve lines", was Rome's favorite tables game and a direct ancestor of backgammon. Boards survive scratched into the steps of the Forum Romanum and the benches of bathhouses across the Empire; Ovid even offered tips on playing it gracefully.
Arcadia's version follows the standard modern reconstruction: three dice, fifteen men each, and one winding 36-square track. You race the Legate, our AI opponent.
How to Play
- Roll three dice and play them one at a time, in any order.
- Enter your fifteen men on squares 1-6 by die value; waiting men must enter before anything else moves.
- March your men along the three rows of twelve squares.
- Land on a lone enemy man to send him back to the start; two or more enemy men form a wall you cannot enter.
- Once all your men reach the final six squares, bear them off. First to bear off all fifteen wins.
Core Rules
- Three six-sided dice per turn, each die moves one man (the same man may take several dice in sequence).
- Both players race in the same direction along the shared track.
- A single enemy man on a square is a *blot*: landing on it sends it off the board to re-enter.
- Two or more enemy men block the square completely.
- Bearing off requires every one of your men to stand in the last six squares; an oversized roll may only be spent on your rearmost man.
- If a die has no legal move, it is lost.
Strategy: Points, Primes & Tempo
- Make points early. Two men on a square are untouchable and choke the track for the Legate.
- Do not leave blots in the first two rows where the Legate's entering men can reach them.
- Hits are worth more the further the victim has travelled: a man struck on row three loses thirty squares of work.
- Spread your three dice deliberately: sometimes two dice on one man walk it past danger, sometimes three separate small advances build a wall.
- Enter all fifteen men quickly; men stuck waiting are tempo the Legate uses to build blocks in front of you.
Practical Tips
- Tap a die to choose which one to play next; tap a highlighted man to move him.
- Squares with a red glow are hits: taking them sets the Legate back hard.
- The final six squares glow gold: that is your bear-off zone.
- Watch the Legate's waiting count. When his men queue to enter, wall up squares 1-6 and he loses whole turns.
FAQ
Is XII Scripta the same game as backgammon?
It is backgammon's Roman ancestor. XII Scripta used three dice and three rows of twelve squares; its descendant *tabula* dropped to two rows, and medieval players turned that into the backgammon family.
How do the dice work?
You roll three dice and spend them one at a time. Each die moves one man its full value; you may stack several dice on the same man. A die with no legal move is lost.
What happens when I land on an enemy man?
A lone enemy man is sent back off the board and must re-enter on squares 1-6, exactly like a backgammon blot hit. Two or more enemy men on a square cannot be landed on at all.
Are these the original Roman rules?
The complete original rules do not survive, so Arcadia follows the standard modern reconstruction used by game historians: same board, three dice, fifteen men, hits, blocks, and bear-off.
Can I play XII Scripta online for free?
Yes. Arcadia offers free XII Scripta in your browser against an AI opponent — no download or account required.
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