Liar's Dice cover
Available nowSingle playerMedium5–15 min

Play Liar's Dice Online — Bluff & Bid vs AI

Bid, bluff, call the lie.

The classic bluffing dice game. Everyone hides five dice; bid on how many of a face are on the whole table, or call Liar. Ones are wild. Lose all your dice and you're out.

Single player1 player(vs AI)

Liar's Dice on Arcadia

Liar's Dice is the great bluffing dice game — known in Latin America as *Dudo* and made famous at countless card tables and film pirate scenes. Each player shakes five dice under a cup and peeks. You then bid on how many of a chosen face are on the table across *all* cups — and ones are wild, matching every face. Bluff too hard and someone calls *Liar*. Outlast the AI players Rex and Mara.

How to Play

  1. Everyone rolls five hidden dice. You can see only your own.
  2. On your turn, either raise the bid or call Liar on the previous bidder.
  3. A bid names a count and a face, e.g. “four 5s” — your claim about how many of that face are on the whole table.
  4. Each new bid must be higher: a bigger count, or the same count with a higher face (faces run 2–6; ones are wild).
  5. Call Liar and all cups lift. If the table holds at least the bid, the challenger loses a die; if it falls short, the bidder does. Lose all five dice and you're out — last cup standing wins.

Core Rules

  • Ones are wild and count toward every face when a bid is revealed.
  • A legal raise is a higher count, or an equal count with a higher face.
  • You may only call Liar when a bid already exists on the table.
  • The loser of a challenge drops one die and starts the next round.
  • Fewer dice on the table means bids get thinner and bluffs get bolder.

Strategy

  • Anchor on your own dice. With two 5s in your cup, a bid of “four 5s” only needs two more among the hidden dice — a safe raise.
  • Roughly a third of unknown dice will match any face you name (the face itself plus wild ones). Use that to sniff out overreaches.
  • Bluff into thin tables — as dice dwindle, a confident high bid is hard to challenge.
  • Call Liar when a bid clearly exceeds what the table can hold, especially late when few dice remain.
  • Vary your behaviour so the AI can’t read you — mix honest bids with the occasional bold lie.

Practical Tips

  • The steppers set your bid’s count and face; the bid must legally raise the last one.
  • Your wild ones are highlighted — remember they count for whatever face is challenged.
  • On a reveal, matching dice light up so you can see exactly how the count landed.
  • Track how many dice remain in play (shown under the banner) to judge how believable a bid is.

FAQ

How do you play Liar's Dice?

Each player hides five dice and bids on how many of a face are on the whole table. Bids must keep rising until someone calls “Liar,” at which point all cups lift and the loser drops a die. Lose all five and you are eliminated.

What does “ones are wild” mean?

When a bid is revealed, every die showing a 1 counts toward the bid’s face as well. So a bid of “three 4s” is met by any mix of 4s and 1s totalling three or more.

What counts as a legal raise?

Your bid must exceed the previous one: either a higher count of any face, or the same count with a higher face. Faces run from 2 to 6.

When should I call Liar?

Call Liar when the current bid is more than the table can plausibly hold — factoring in your own dice and that about a third of the hidden dice match any face. It’s especially strong late, when few dice remain.

Can I play Liar's Dice online for free?

Yes. Arcadia offers free Liar's Dice against two AI opponents, with wild ones and full bid-and-challenge play — no download or account required.

Ready to play Liar's Dice?

Launch the free demo, learn the flow, and practice tactics before higher stakes.