Bluff · Bid · Call their lies
You vs. Rex & Mara — last cup standing wins

BIDDING

Bid how many of a face are on the whole table. Each bid must raise: a higher count, or the same count with a higher face (2–6).

WILD ONES

Ones count as every face. They quietly pad the count of whatever face was bid.

CALL LIAR

Doubt the last bid? Call Liar. All cups lift — whoever was wrong drops a die. Lose all five and you're out.

Wins: 0
Losses: 0
Games: 0
Rex
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Mara
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No bids yetOnes are wild
You
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HOW TO PLAY
Liar's Dice — a game of bluff and nerve

THE ROUND

You, Rex, and Mara each shake five dice under a cup and peek. You only see your own five; the opponents' dice stay hidden until a challenge.

BIDDING

  • A bid claims how many dice of one face are on the whole table, all cups combined.
  • Each new bid must raise: a higher count, or the same count with a higher face.
  • Faces run from 2 to 6. Set the count and face with the steppers, then Place bid.

WILD ONES

  • Ones are wild — they match every face.
  • A revealed one is highlighted, and counts toward whatever face was bid.

CALLING LIAR

  • Instead of bidding, call Liar to challenge the last bid.
  • All cups lift. If the table holds at least the bid's count, the challenger loses a die; otherwise the bidder does.
  • The loser starts the next round. Lose all five dice and you are out. Outlast both opponents to win.
YOU WIN
Every cup but yours ran dry. Well bluffed.
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Losses
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Games