
Hazard is a medieval English dice game and the direct ancestor of craps. The caster names a main from 5 to 9, throws two dice, and either wins instantly with a nick, loses with an out, or rolls on to chase a chance. Each round takes under a minute, and any number can bet.
Reviewed & updated
Hazard is one of the oldest dice games with surviving rules, already notorious when Chaucer’s Pardoner preached against it in the Canterbury Tales in the late 1300s. The name likely travelled from Arabic az-zahr (the die) through Old French into English, and with it came a whole vocabulary: to nick a throw, to be thrown out, and hazard itself as a word for danger, all coined at this table. By the Regency era the game ruled London’s clubs, and Crockford’s famously built a fortune on its odds.
The game crossed the Atlantic through French Louisiana, where players simplified it: fix the main at 7, keep the come-out logic, rename the outs after the local slang for a losing throw, crabs. The result was craps. Every craps player who has rolled a come-out 7, set a point, or crapped out on 2 or 3 is playing recognizable, renamed Hazard.
Hazard is a caster-versus-table dice game: you name a target, throw two dice, and either win instantly, lose instantly, or lock into a chase between two numbers.
The great variant is craps itself: main fixed at 7, casino betting layers added, and the caster’s even-money duel replaced by pass-line odds. Historical English play also knew grand hazard and chuck-a-luck, three-dice banking games that borrowed the name, and French hasard tables with their own out numbers. Arcadia plays the classical English two-dice rules with mains 5 through 9.
Play Hazard on Arcadia to cast like a Canterbury pilgrim, nick your main, and see exactly where craps was born.
Players in French New Orleans fixed the main at 7 permanently, which turned nicks into naturals (7 and 11) and the fixed outs (2, 3, 12) into craps numbers. The chance became the point, and the modern game was born.
A nick is an instant winning throw on the come-out: the main itself, plus 11 with a main of 7, or 12 with a main of 6 or 8. An out is an instant loss: 2 or 3 always, and 11 or 12 when they do not nick.
Seven gives the most instant wins (nicks on 7 and 11). Six and eight add 12 as a nick. Five and nine give the fewest nicks and the longest chance chases. All pay even money, so 7 is the sharp’s choice.
No. Arcadia’s Hazard table uses free chips with a refillable bank of 100. The rules, odds, and history are authentic; the wagering is purely for fun.
Yes. Arcadia offers free Hazard in your browser, with the classical mains, nicks, outs, and chances — no download or account required.
With a main of 7 the caster wins 244 rounds in 495 — about 49.3%, exactly the pass-line probability in modern craps, which copied this structure. The come-out is generous (8 of the 36 dice combinations nick immediately), but the chance phase claws it back, leaving the caster just under even money.
Most etymologies trace it to the Arabic az-zahr, meaning the die, which travelled through Spanish azar and Old French hasard into English as the name of this game. The game was so notorious that the word drifted into meaning peril in general — every “hazard” in modern English started at this dice table.
Yes. In the Pardoner’s Tale from the Canterbury Tales, written in the late 1300s, the three young rioters are dice players and the Pardoner condemns hazardry at length, calling hazard the very mother of lies. It is one of the earliest literary records of the game.
Crockford’s was the gaming club William Crockford, a former fishmonger, opened on St James’s Street in London in 1828. Its hazard bank made him reputedly one of the richest commoners in England while relieving a generation of aristocrats of their fortunes — the classic demonstration that the table’s small edge wins in the long run.
The Groom-Porter was a real office of the English royal household, responsible from Tudor times for regulating dice, cards and gaming tables at court. Arcadia names its AI banker after the office: you play the caster, and the Groom-Porter runs the table.
Once the dice leave your hand it is pure chance — no throw can be influenced. The skill sits in the two decisions you do control: which main to name (7 gives the most instant wins, nicking on 8 of 36 combinations) and how to size your stakes so a cold streak cannot wipe you out.
Grand hazard is a three-dice banking game that borrowed the famous name but not the rules — players bet on the outcome of three dice tipped down a chute or cage, as in chuck-a-luck. Classic hazard, the game Arcadia plays, is the two-dice caster’s game with mains, nicks, outs and chances.
A single round resolves in well under a minute — often on the first cast — and a session lasts as long as your chips do. On Arcadia the bank is 100 free chips, refillable at any time and never real money, so you can play the medieval rules for as long as you like in your browser.
MAIN MENU
PvP Games
Battleship
Crazy Eights
Dots & Boxes Blitz
Gomoku
Ludo
Snakes & Ladders
YahtzeeFree Games
Alquerque
Backgammon
Bagh-Chal
Balut
Battle for Tokyo
Battleship
Bingo
Bridge
Bunco
Checkers
Chess
Chomp
Crazy Eights
Cribbage
Dara
Derby Dash
Dominoes
Dots & Boxes Blitz
Durak
Fanorona
Farkle
Fox and Hounds
Generala
Go / Weiqi
Gomoku
Hazard
Hex
Higher or Lower
Hnefatafl
Hounds and Jackals
Indian Rummy
Ludus Latrunculorum
Liar's Dice
Ludo
Mahjong Solitaire
Mancala
Nim
Nine Men's Morris
Onitama
Patolli
Peg Solitaire
Pentago
Pente
Pig
Pylos
Quoridor
Reversi
Royal Game of Ur
Scratch Cards
Seega
Senet
Ship, Captain, Crew
Shut the Box
Snake
Snakes & Ladders
Space Blaster
Spades
Sugar Pop
Tile Rummy
Tower
Truco
War
Word Spy
XII Scripta
YahtzeeNEED HELP?