
Hounds and Jackals is an ancient Egyptian race game for two players, dating to about 2000 BC. Each player throws casting sticks to run five pegs down a private 29-hole track, using carved shortcuts and lucky holes along the way. Played today with reconstructed rules, a game takes around ten to twenty minutes.
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Hounds and Jackals appeared in Egypt around 2000 BC, during the Middle Kingdom, and its nickname, the game of 58 holes, comes from the two private 29-hole tracks drilled into its boards. The most famous set was excavated by Howard Carter at Thebes: a palm-tree shaped board with five ivory pegs carved as hound heads and five as jackal heads, now one of the treasures of the Metropolitan Museum of Art in New York.
The game travelled far beyond the Nile. Boards have been found across Mesopotamia, the Levant, and Anatolia, carved into palace floors and scratched onto bricks, and it stayed in play for roughly a millennium before fading. Modern players use a straightforward reconstruction: the tracks, links between holes, and marked lucky holes are all visible on the surviving boards, and casting sticks stand in for the knucklebones some sets used.
Hounds and Jackals is a pure race: each player runs five pegs down a private 29-hole track, and the first to bring all five home wins. There is no capturing; shortcuts and extra throws decide the race.
Surviving boards differ in their links: some connect different hole pairs or mark different lucky holes, and archaeologists suspect regional house rules. Some sets used knucklebones (astragali) instead of casting sticks, giving slightly different odds. Arcadia follows the most common reconstruction based on the Met board: links at 6-20 and 8-10, nefer holes at 15 and 25, and stick throws matching Senet for familiarity.
Play Hounds and Jackals on Arcadia to throw the sticks, ride the carved shortcuts, and race all five hounds home before the Jackal.
Each player has a private track of 29 holes, 58 across the whole board. The name Hounds and Jackals comes from the carved peg heads on the famous Met Museum set.
No. The two tracks are completely separate, so pegs never interact. The game is a race decided by shortcuts, extra throws, and exact exit rolls.
The boards have lines carved between hole pairs. Landing exactly on the start of a link slides your peg to its end: hole 6 leads to hole 20 and hole 8 to hole 10. Passing over a link hole does nothing.
About 4,000 years. It appeared in Middle Kingdom Egypt around 2000 BC, spread across the ancient Near East, and remained popular for roughly a thousand years.
Yes. Arcadia offers free Hounds and Jackals in your browser against an AI opponent, with the links and nefer holes of the original boards — no download or account required.
No. No ancient rule text survives, so modern play is a scholarly reconstruction: the tracks, the carved links between holes, and the marked lucky holes are read directly from surviving boards, while movement and throw values are borrowed from better-understood Egyptian race games. Different museums and authors reconstruct minor details differently.
The best-known set is in the Metropolitan Museum of Art in New York: a palm-tree shaped board with hound-headed and jackal-headed ivory pegs, excavated by Howard Carter at Thebes in 1910 and dated to about 1800 BC. Other boards and fragments survive in collections across Egypt, Europe, and North America.
The starred holes are marked with the hieroglyph nefer, which means “good” or “beautiful” in ancient Egyptian. Landing exactly on one is good fortune made literal: in the usual reconstruction it grants the player another throw.
Not cube dice. Players generated throws with casting sticks — flat sticks read by how many light faces landed up — or with astragali, the knucklebones of sheep and goats. Cubic dice existed in the ancient world, but sticks and bones were the standard randomisers for Egyptian board games.
The throws are pure luck, but the choices matter: which peg to advance, whether to aim a peg at the 6-to-20 shortcut, and how to space pegs for the exact-throw endgame. It plays like an ancestor of backgammon — a luck-driven race in which good peg management still wins noticeably more often over a series of games.
They are cousins rather than versions of each other. Senet uses a 30-square track and the Royal Game of Ur a 20-square course with shared squares and capturing, while Hounds and Jackals runs two fully private 29-hole tracks with no interaction. Some scholars place the 58-holes family among the distant ancestors of backgammon-style race games.
In the common reconstruction the throw is simply forfeited and play passes on, since pegs may not land on occupied holes and must leave the board on exact throws. Nobody knows how the original players handled it — it is one of the details modern rules have to fill in.
Around 10–20 minutes for a two-player race, though chains of extra throws can swing a game quickly. Arcadia’s free browser version against an AI opponent follows the Met board reconstruction, so a full five-peg race fits comfortably into a break.
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