The Dice Game That Became Craps
Chaucer’s pilgrims played it; Crockford’s club was built on it

NAME YOUR MAIN

Call a main from 5 to 9 and cast two dice. Hit the main and you nick it — instant win. Throw 2 or 3 and you are out.

CHASE YOUR CHANCE

Any other throw becomes your chance. Keep casting: the chance wins, but the main you named now loses. Free chips only — medieval thrills, zero risk.

Wins: 0
Losses: 0
Rounds: 0
HAZARD
Seven centuries before craps, there was this table.
🪙 100
Main: Chance: Stake: 5
Stake

Name your main, caster.

HOW TO PLAY
Hazard — the medieval ancestor of craps

THE MAIN

Choose your stake, then name a main: any number from 5 to 9. You are the caster; the Groom-Porter’s table covers your bet at even money.

THE COME-OUT CAST

Throw the main: you nick it and win at once. With main 7, a throw of 11 also nicks; with main 6 or 8, so does 12. Throw 2 or 3 and you are out— instant loss. 11 and 12 are also out unless they nick your main.

THE CHANCE

Any other throw becomes your chance. Keep casting: throw the chance again and you win, but throw your own main and you lose. Craps players will recognize the point — this is where it came from.

THE HISTORY

Hazard is at least 700 years old: Chaucer’s Pardoner rails against it in the Canterbury Tales, and Regency London’s clubs were built on its tables. Simplified in New Orleans, it became craps. Arcadia’s chips are free — the thrills are original.