Both games use the identical 24-point morris board, so the difference is entirely in the rules. Nine Men's Morris gives you nine pieces and lets a mill capture the moment you form it. Shax, the Somali version, gives you twelve - enough to fill every point on the board - and mills formed during placement, called jare, capture nothing at all. Only when the board is full does removal begin, starting with whoever made the first jare.
| Shax | Nine Men's Morris | |
|---|---|---|
| Players | 2 | 2 |
| Board | 24 points, 3 concentric squares | 24 points, 3 concentric squares |
| Pieces per side | 12 | 9 |
| Board after placement | Completely full (24/24) | 18 of 24 points used |
| Mills during placement | Capture nothing (jare) | Capture immediately |
| Flying rule at 3 pieces | No - always one step | Yes, in the common rule set |
| Average game length | 15-25 min | 10-20 min |
| Solved? | No published solution | Solved 1993 (draw) |
| Origin | Somalia / Horn of Africa | Roman, then medieval Europe |
Because Shax hands each player twelve pieces and the board has exactly twenty-four points, the placement phase always ends with every single point occupied. That changes the opening completely. In Nine Men's Morris you are racing to form mills while placing, since each one removes an enemy piece straight away and can decide the game before movement begins. In Shax nothing is captured during placement - a mill made then is a jare, and it earns you the right to remove first once the board fills, not an immediate kill. The opening becomes about shaping the full-board position rather than snatching early material.
The commonly played Nine Men's Morris rule set lets a player reduced to three pieces move to any vacant point - flying - which gives the losing side a genuine chance to fork a mill and claw back. Shax has no such rule: a player down to three still shuffles one step at a time along the lines. That makes a material lead in Shax far more decisive, and it rewards patient, grinding accumulation rather than the desperate swindles that keep Nine Men's Morris games alive.
Nine Men's Morris if you want the shorter, sharper, better-documented game - it is solved, widely taught, and a first game takes ten minutes. Shax if you want something less familiar with a genuinely different opening problem: a completely full board at the end of placement is a position type Nine Men's Morris never produces. Anyone who already knows Morris can pick up Shax in a single game, since the board and the mill idea carry straight over.
It is the Somali member of the Twelve Men's Morris family, but it is not simply Morris with three extra pieces. The jare rule - mills made during placement capture nothing and instead decide who removes first once the board fills - is specific to Shax and changes the whole opening.
Yes, exactly the same: 24 points on three concentric squares joined by four midlines, with no diagonals. If you own a Morris board you can play Shax on it immediately.
Jare is a mill formed during the placement phase. It captures nothing at the time, but the player who makes the first jare gets to remove an enemy piece first once every point is filled and the movement phase begins.
It is attested as jar, djelga, mororova and shah across the Horn of Africa. The name shifts with the region while the rules travel with the game.
Shax tends to be the harder grind, because there is no flying rule to rescue a losing position. Once you are behind on material in Shax you generally stay behind, whereas Nine Men's Morris gives a three-piece player real swindling chances.
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