
Shax is the Somali mill game, a Twelve Men's Morris variant on the 24-point morris board. Each player places twelve pieces until every point is occupied, and mills formed while placing, called jare, capture nothing. The player who makes the first jare removes first when the board fills, and only then can pieces move and capture.
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Shax is a mill game played across the Horn of Africa and especially in Somalia, where it is centuries old and still played today — commonly by scratching the board into the ground and playing with stones or sticks. It is also known as jar, djelga, mororova and shah.
Its cultural weight goes well beyond the board. Shax has significantly influenced Somali literature and proverbs, which draw on its positions and strategies, and in the historically nomadic Somali way of life the game served as a means of communication between clans.
Shax uses the same 24-point board as Nine Men’s Morris, but each player has twelve pieces — so placement fills every single point. That one fact drives every unusual rule in the game.
Shax sits in the wider morris family alongside Nine Men’s Morris and the Southern African morabaraba, and the recorded rules leave some details open. In particular, no source states whether a piece standing in a jare is shielded from removal the way Nine Men’s Morris shields pieces in a mill. Arcadia allows any enemy piece to be taken, which keeps the two opening removals workable on a board that starts completely full.
Play Shax on Arcadia: fill the board, win the race for the first jare, and outmanoeuvre the AI in the Somali mill game.
Same board, different game. Shax gives each player twelve pieces instead of nine, so placement fills all 24 points; a mill made while placing captures nothing; the first mill only earns the right to remove first once the board is full; and there is no flying rule when you are down to three pieces.
A jare is the Somali term for a mill — three of your pieces in a row along a marked line. The word literally means "cut". During placement it captures nothing; during the movement phase it lets you remove an enemy piece.
Because twelve pieces each is exactly 24, and the board has exactly 24 points. That is why mills cannot capture during placement — and why the two removals at the end of placement are what make movement possible at all.
Their opponent is required to open an intersection by moving one of their own pieces. If that freeing move happens to form a jare, no piece may be removed for it. A player who cannot move and cannot be freed loses.
Yes. Arcadia runs Shax free in your browser against three levels of AI across both the placement and movement phases, with no download and no account.
It uses the same board — 24 points on three concentric squares joined by four midlines, no diagonals — but it is not the same game. Shax gives each player twelve pieces instead of nine, so placement fills every point and mills made during placement capture nothing. It also has no flying rule, so a player down to three pieces still moves one step at a time.
Shax is also attested as jar, djelga, mororova and shah. The name you meet depends on where in the Horn of Africa you are playing; the rules travel with the game.
You win when your opponent cannot continue. That means either reducing them below three pieces, or leaving them with no legal move that anyone can open up for them. Because there is no flying, a small material edge in the endgame is usually decisive.
Nothing can be removed, so no point opens up, and with all 24 points occupied neither player can move. The position is a dead draw and should be scored as one. In practice it is very rare across 24 placements, but the rules have to account for it.
Yes, and it is one of the most distinctive rules in the game. If the player to move has no legal move, their opponent is required to open an intersection by moving one of their own pieces. If that freeing move happens to form a jare, no piece may be removed for it.
Race for the first jare, because both players remove one piece at the end of placement anyway — the first jare only decides who removes first, and that choice sets where the two empty points appear. Aim to open a gap next to your own pieces rather than your opponent's. Beyond that, take the high-degree junctions: in a full board, the number of lines a point touches is the same thing as mobility.
All three are African two-phase games where you place every piece before anything moves. Seega captures by trapping a stone between two of yours; Dara captures by making exactly three in a row on a 5×6 grid. Shax is the morris cousin: it captures on three-in-a-line along the marked lines of the 24-point board, and it is the only one of the three where the board is completely full when placement ends.
Shax is centuries old and still widely played across the Horn of Africa, particularly in Somalia. It has had a marked influence on Somali literature and proverbs, where its terms and situations are used as everyday metaphors. In the historically nomadic Somali way of life, a shax board also worked as a means of communication between clans.
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