
Jungle, also called Dou Shou Qi or Animal Chess, is a Chinese board game for two players on a 7×9 grid. Each side has eight animals ranked from elephant down to rat, and an animal captures any enemy of equal or lower rank. Two rivers split the board. You win by entering the opponent's den.
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Jungle — Dou Shou Qi, the Game of Fighting Animals, sold in English as Animal Chess — is a Chinese two-player board game whose ancestry is genuinely unrecorded. R. C. Bell, sent the game by a Hong Kong correspondent in the 1960s, knew nothing of where it came from, and David Pritchard calls the origins obscure, possibly a development of xiangqi. Treat any site quoting a precise invention date with suspicion.
What is not in doubt is the design. Eight animals ranked elephant down to rat, two rivers only the rat may swim, six trap squares that strip an intruder of all rank, and a den to storm. Parlett notes simply that the game "plays well" — the mark of long refinement, whatever its age.
Each side commands eight animals on a 7×9 board. You win by moving any animal into the enemy den, or by capturing every enemy piece.
Widely played variants shift the balance in small ways: some forbid the elephant from ever taking the rat, some let the leopard leap the river horizontally, some rank the tiger above the lion or make the two equal, and some make all traps universal so an animal is vulnerable even on its own. There is also a stripped-down "animal checkers" with no rivers or traps and only four animals. Arcadia implements the standard ruleset.
Play Jungle on Arcadia: rank your animals, swim the rat, leap the rivers and storm the den against three levels of AI.
It is the deliberate loop in the rank ladder that stops the elephant dominating the board, and many published sets explain it as the rat running into the elephant’s ear. The rat may only do it from a land square, never while swimming, and in the standard rules the elephant can still take the rat in return.
The two rivers are twelve squares in the middle of the board that only the rat may enter or leave. A rat in the water cannot be touched by anything on land, and cannot touch anything on land either. Lions and tigers cross by jumping over the rivers rather than through them.
Three traps surround each den. Either side may walk on any trap, but an animal standing in an enemy trap drops to rank 0, so any enemy piece beside it — even a cat — can capture it. Its normal rank returns the moment it steps off.
By moving any one of your animals into the opponent’s den, or by capturing all eight of their pieces. You may never enter your own den, so it cannot be used as a bolt-hole.
Yes. Arcadia runs Dou Shou Qi free in your browser against three levels of AI, with no download and no account.
Dou Shou Qi (鬥獸棋) translates roughly as "Game of Fighting Animals", and English-language sets are sold under several names: Jungle, Jungle Chess and Animal Chess. They are all the same game with the same 7×9 board, eight ranked animals per side, two rivers and two dens.
Nobody knows, and the honest answer is that its ancestry is unrecorded. David Parlett notes that R. C. Bell, who catalogued board games worldwide, knew nothing of where it came from, and D. B. Pritchard calls the origins obscure while suggesting it may be a development of xiangqi. Be sceptical of sites that give it a precise invention date.
Eight, one of each animal: elephant (rank 8), lion (7), tiger (6), leopard (5), wolf (4), dog (3), cat (2) and rat (1). They start in a fixed, point-symmetric array across the three ranks nearest each den, so both sides face an identical position.
In the main ruleset, yes — rank 8 beats rank 1 like any other capture, while the rat can also capture the elephant from a land square. Some published variants remove the elephant's ability to take the rat, making the little piece even stronger, but that is not the standard game and Arcadia does not use it.
Three traps guard each den. Either player may move onto any trap freely, but an animal that stands in an opponent's trap has its rank reduced to zero, so any enemy animal — even the cat or the rat — can capture it. The rank is restored the instant the piece steps off the trap.
Yes. Both the lion and the tiger leap vertically from one bank to the first dry square beyond the water, but only the lion may also leap horizontally across a river. A rat sitting anywhere in the water being crossed — yours or your opponent's — blocks the jump entirely. Variant rules that let the leopard jump too exist, but are not part of the standard game.
Not by anything standing on land. A rat in the river is safe from every land piece, and only another rat that is also in the water can capture it. The protection cuts both ways: a swimming rat cannot capture anything on dry land either, elephant included, so it has to climb out first.
Pure skill. There are no dice and no hidden information — both players see the whole board at all times, exactly as in chess or draughts. Games are decided by rank trades, river control and how quickly you can force a path to the enemy den.
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