
Master Quoridor wall placement, pathfinding strategy, and the delicate balance between racing forward and blocking your opponent.
Quoridor was created by Mirko Marchesi and published in 1997 by French game company Gigamic. It won the Mensa Select award and multiple other honors for its elegant simplicity.
The game distills abstract strategy into two clean choices each turn: move or wall. That simplicity makes it easy to learn but remarkably deep once you start thinking several moves ahead.
The goal is to be the first player to reach the opposite side of the board.
Strong Quoridor play combines efficient pathfinding with disruptive wall placement.
The standard game is 2-player on a 9x9 board. A 4-player variant exists where each player starts from one edge with 5 walls each. Some variants use larger boards or asymmetric wall counts.
Play Quoridor on Arcadia to race, block, and outmaneuver an AI opponent one wall at a time.
Be the first player to move your pawn to any square on the opposite side of the board.
No. The rules require that every wall placement must leave at least one path open for both players to reach their goal row.
Each player gets 10 walls in the standard two-player game.
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