
Learn how paddle position controls the ball in Brick Breaker, what the capsules do, and how to clear all six formations on three lives.
Reviewed & updated
Bat-and-ball brick games defined the first arcade decade: a paddle, a ball, a wall of bricks, and the promise that one more credit would finish the level. The formula survived every hardware generation since, because aiming a bounce never stops being satisfying.
Brick Breaker is Arcadia’s original take on that genre: six brick formations, three lives, two-hit bricks and wide-paddle capsules, with physics simulated at a fixed 120 Hz so the bounce feels the same on every machine.
The goal is to clear every brick from all six formations before your three lives run out. Your remaining lives carry over from one formation to the next.
The paddle is not a wall, it is an aiming device: the further from the centre the ball lands, the sharper the bounce.
The genre has seen countless twists — power-ups that multiply balls, bricks that fight back, levels that scroll. Arcadia’s version keeps the classic core: fixed formations, honest physics and one upgrade capsule that rewards catching.
Play Brick Breaker free on Arcadia: six formations, three lives, angle-controlled bounces and a local best score to beat.
With the paddle itself: the ball bounces straighter from the centre and sharper from the edges, so where you catch it decides where it goes.
Reinforced bricks need two hits; the first one visibly damages them. They are worth more points than normal bricks.
They temporarily widen your paddle. Catch them with the paddle; missing one has no penalty.
No — the lives you have left carry into the next formation, which is what makes a clean early game matter.
Yes: the paddle follows your finger and a tap launches the ball. The table scales to phone screens without sideways scrolling.
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