
Learn how to read the numbers in Minesweeper, when a flag actually helps, and how chording turns a safe board into a fast one.
Reviewed & updated
The mine-clearing puzzle rose to fame in the early nineties, when a version bundled with office computers quietly became one of the most-played games in the world. Millions of people learned its one iron rule between spreadsheets: every number tells you exactly how many mines touch that square.
Arcadia’s Minesweeper is an original implementation of that classic formula with the modern comforts: a guaranteed safe first reveal, keyboard navigation, a touch flag mode and per-difficulty best times.
The goal is to reveal every safe cell without ever revealing a mine. Numbers count the mines in the eight surrounding cells.
Minesweeper is deduction first, probability second. Almost every board is solved by simple counting — the skill is seeing which counts matter.
Classic variants change the geometry more than the rules: hexagonal grids, no-guess boards built so deduction always suffices, and timed race formats. Arcadia plays the classic rectangular game with a safe first click and chording.
Play Minesweeper free on Arcadia: three board sizes, a safe first click, chording and your best times saved per difficulty.
A number counts the mines in the eight cells around it. A 3 touching exactly three covered cells means all three are mines.
No. Your first reveal and all its surrounding cells are always safe; the mines are placed after that first click.
Clicking a revealed number that already has the right amount of flags around it opens all its other neighbours at once. It is the main speed technique — and a mistake with a wrong flag reveals a mine.
Not on Arcadia: fields are random, so rare positions do force a guess. Good play keeps those moments small and late.
Turn on flag mode to place flags by tapping, and tap normally to reveal. The two largest boards scroll sideways on small screens.
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