
Learn how Callbreak works, why spades are always trump, and how bidding, the obligation to play higher and tenth-point overtricks decide a five-round match.
Reviewed & updated
Callbreak is a trick-taking game played widely in Nepal, India and Bangladesh. It is also known as Call Bridge, and in parts of India as Lakdi or Lakadi. Regional house rules differ, so two players from different regions can describe the same game slightly differently.
It sits in the same family as Spades: four players, thirteen cards each and spades as permanent trump. The differences matter though. Callbreak is played individually rather than in partnerships, it runs a fixed number of rounds, and it adds the rule that makes it distinctive: if you can beat the highest card of the led suit, you must.
In Arcadia's version you play five rounds against three computer opponents, with every player scoring for themselves.
Callbreak varies by region. Some tables play four rounds, some nine; some allow a bid of zero, some settle ties differently. Arcadia plays one fixed set of rules: five rounds, bids from 1 to 13, the obligation to play higher, and 0.1 per overtrick.
The closest relative is Spades, which is played in partnerships and uses nil bids and bag penalties. Neither appears here.
Play Callbreak free on Arcadia against three AI opponents at Easy, Medium or Hard.
Yes. Spades are permanent trump in every round. There is no bidding for trump and no turned card.
Yes, as long as the trick has not been trumped. If you hold a higher card in the led suit than the highest one played, you have to play one of them. Once someone has trumped a trick led in another suit, following suit is enough.
Meeting your bid scores the bid plus 0.1 for each trick above it, so a bid of 3 with 5 tricks scores 3.2. Missing the bid subtracts it in full.
They are names for the same game in different places. Regional rules vary; Arcadia plays the fixed set described above.
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