
Learn how Hearts works, how the passing cycle runs, and how the queen of spades, breaking hearts and shooting the moon decide who finishes with the lowest score.
Reviewed & updated
Hearts belongs to a family of trick-taking games in which the goal is to avoid points rather than collect them. Games of that type have been documented since the nineteenth century, and Hearts in its modern form spread widely in the twentieth.
Most players today meet it as a computer game, because it shipped with desktop operating systems for years. The rules below are the ones most tables recognise.
In Arcadia's version you play against three computer opponents and the match ends when somebody reaches 100 points. The lowest total wins.
Tables differ on details: some add the jack of diamonds as a negative ten, some allow the moon shooter to choose between scoring zero and subtracting 26, some forbid leading the queen of spades before hearts break. Arcadia plays one fixed set: hearts and the queen only, no choice on the moon, and the match ends after the hand in which someone reaches 100.
Play Hearts free on Arcadia against three AI opponents at Easy, Medium or Hard.
The direction cycles with the hand number: left, then right, then across, then a hand with no passing. All four players pass at the same time, and nothing is revealed until every pass is in.
The player holding the two of clubs leads it, every hand.
Only if you have nothing else. Hearts and the queen of spades are barred from the first trick unless your hand leaves no legal alternative.
Taking all 26 points in one hand scores you 0 and gives every other player 26. There is no choice involved; it applies automatically.
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