
Learn how Euchre works, why the two bowers outrank everything else, and how ordering up, going alone and the five-trick count decide a race to ten points.
Reviewed & updated
Euchre is a nineteenth-century trick-taking game that became a fixture in the American Midwest and in parts of Canada, Britain and Australia. It is usually credited with bringing the joker into standard card packs, as a top trump for this game.
It is played with a short deck and only five cards each, which makes a hand quick and a bad guess expensive.
In Arcadia's version you play with an AI partner across the table against two opponents, and the first team to 10 points wins.
Common variations add a joker as the highest trump, play stick the dealer so the dealer must name a suit rather than pass, or allow defenders to go alone. Arcadia plays none of those: no joker, stick the dealer off, and only the maker may go alone.
Play Euchre free on Arcadia with an AI partner at Easy, Medium or Hard.
The jack of the trump suit is the right bower and the highest card in the game. The jack of the other suit of the same colour is the left bower and ranks second, and it counts as trump for following suit as well as for winning tricks.
It accepts the turned card as trump. The dealer picks that card up and discards one from the six, whichever team ordered it.
The hand is redealt by the next dealer and no points are scored. Stick the dealer is off, so the dealer is never forced to name a suit.
The maker plays without their partner. All five tricks scores 4 points, three or four tricks scores 1. Taking fewer than three gives the defenders 2, the same as any other euchre.
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