
Learn how Klondike Solitaire works, where the seven-column classic came from, and how to make smarter choices with the stock, the waste and your empty columns.
Reviewed & updated
Klondike takes its name from the Klondike gold rush region of the 1890s, where the game is said to have passed the long hours between digs. It grew into the best-known member of the solitaire family and later became the default card game on office computers, which cemented the seven-column layout as the version most people simply call solitaire.
The appeal has never changed: one deck, a clear goal, and a stream of small decisions. Every deal looks similar, yet the order of the hidden cards makes each run its own puzzle, which is why the game still rewards attention after more than a century.
In Arcadia's version you play the classic rules with a move counter and foundation progress instead of a points system. Easy and Medium deal one stock card at a time with unlimited passes; Hard deals three at a time with three passes in total.
Good solitaire play is about information and flexibility rather than speed. Moves that reveal hidden cards are usually worth more than moves that only tidy the table.
Draw 1 and draw 3 are the two classic stock rules, and stricter tables limit the number of stock passes, which is exactly how the Hard level plays. Cousins such as FreeCell and Spider share the tableau idea with open information or multiple decks, while Vegas-style scoring turns every foundation card into money. Arcadia keeps the pure Klondike form.
Play Klondike Solitaire free on Arcadia with three difficulty settings, unlimited undo and a proven Finish button.
Draw 1 turns over one stock card at a time, draw 3 turns over up to three with only the top card playable. Arcadia uses draw 1 on Easy and Medium and draw 3 with three total passes on Hard.
No. Deals are shuffled without a solvability guarantee, so some cannot be won even with correct play. A loss does not always mean you missed a winning move.
Only a king or a king-headed run can fill an empty column, so it pays to clear a column when you know which king will use it and what that king uncovers.
Finish appears in an open endgame with an empty stock when the engine can prove a complete legal sequence to victory, and it plays that sequence as one undoable move.
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