
Tangram is a Chinese dissection puzzle using seven flat pieces called tans — five triangles, a square and a parallelogram — cut from one larger square. You rearrange all seven, without overlapping, to fill a silhouette. Every piece must be used every time, and thousands of solvable figures exist.
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Tangram appeared in China around 1800 under the name qiqiao ban, the "seven boards of skill", and became one of the fastest-travelling games in history: within fifteen years, trade ships had carried it to Europe and America, where publishers raced to print figure books and newspapers reported a full-blown puzzle craze. Napoleon reputedly owned an ivory set in exile, and Lewis Carroll and Edgar Allan Poe were later devotees.
The puzzle’s power is mathematical economy: one square, seven pieces, thousands of published silhouettes. It has never gone out of production since, and modern mathematicians still study its figures — including the famous paradoxes, pairs of silhouettes that look identical but differ by one hidden piece.
Tangram is a dissection puzzle: all seven pieces, cut from one square, must rebuild a target silhouette exactly — no overlaps, nothing left over.
The tangram family includes dozens of historical dissection sets: the 15-piece Chie no Ita from Japan, the egg-shaped Magic Egg, the circular Broken Heart, and modern double-set puzzles for two players racing the same figure. The classic seven-piece square remains the canon, and every variant keeps the same rule: all pieces, no overlaps.
Play Tangram on Arcadia to bend seven ancient pieces into rockets, fish, and mountains — the same seven that puzzled Napoleon.
That is the translation of qiqiao ban, the Chinese name for the seven-piece set. The English word "tangram" appeared in the 1810s during the western puzzle craze; its exact origin is still debated.
Only the parallelogram has a mirror form, and flipping it is part of the classic rules — many published figures are impossible without it. The other six pieces are symmetric, so flipping changes nothing.
Over 6,500 distinct figures had been published by 1900 alone, and enthusiasts keep inventing more. Mathematicians have also proven exactly thirteen convex shapes are possible — every other figure is concave.
A pair of figures that appear identical although one seems to be missing a piece — the missing area hides in slightly different proportions. Dudeney’s two monks and the missing-square paradoxes are the famous examples.
Yes. Arcadia offers free Tangram in your browser with drag-and-drop pieces, rotation, flipping, hints, and saved progress — no download or account required.
Two large right triangles, one medium right triangle, two small right triangles, one square and one parallelogram. Every piece is a multiple of the smallest triangle, which is why the set reassembles into a perfect square — and why so many different silhouettes are possible from the same seven shapes.
Yes — that is the defining rule. A tangram solution uses all seven tans, laid flat, touching but never overlapping. Puzzles that let you leave pieces out are a different genre; the constraint of using every piece is exactly what makes tangram hard and satisfying.
Yes, and you often must. The parallelogram is the only piece without mirror symmetry, so it has two distinct forms depending on which face is up. Many silhouettes are solvable only with it flipped — if a figure seems impossible, turning that piece over is usually the answer.
Thousands of figures have been published since the 1800s. Mathematically, Fu Traing Wang and Chuan-Chih Hsiung proved in 1942 that exactly 13 convex shapes can be made from the seven tans — but the non-convex figures (people, animals, boats, letters) are effectively unlimited.
China, where it is called qīqiǎobǎn — the "seven boards of skill". It appears in Chinese sources by the early 19th century and reached Europe and America around 1817, triggering a genuine craze: puzzle books sold in the thousands and even Napoleon and Lewis Carroll were reported enthusiasts.
Pure skill — there is no randomness at all. A silhouette either has a solution or it does not, and finding it is spatial reasoning: reading the outline for the two large triangles first, then fitting the smaller pieces into what remains.
Place the two large triangles first. They occupy half the total area, so they are the most constrained pieces and the silhouette usually reveals where they must go. Work down by size, keep the parallelogram for last, and if you stall, flip it before assuming the figure is unsolvable.
It is used widely in primary maths teaching, because it builds spatial reasoning, fractions intuition (each piece is a clean fraction of the whole) and shape recognition without any reading or arithmetic. The pieces are self-checking: a wrong placement simply will not fit.
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