Scoop a hole and drop one seed into every hole you pass, your own store included — never the opponent’s. Finish in your head and you sow again.
Land your last seed in a hole that already held seeds and you pick them all up and keep going. One scoop can run for lap after lap before it finally dies.
A round ends when the player to move has nothing left. Refill seven seeds a hole from your own head — whatever you cannot fill is burnt and skipped all round.
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