Five in a Row · With a Twist
◆ MODERN ABSTRACT · 2005 ◆
Each turn, place one marble on any empty square of the 6×6 board.
Then rotate any one of the four quadrants 90° clockwise or counterclockwise. You must rotate — there are no passes.
First to get five of your marbles in a row — horizontally, vertically, or diagonally — wins. The rotation is both your weapon and your risk.
Pentago is played on a 6×6 grid divided into four 3×3 quadrants. Each quadrant can spin independently.
On your turn you do two things, in order: (1) place one marble of your color on any empty square, and (2) rotate any one quadrant 90° — clockwise or counterclockwise. You must rotate a quadrant, even if it hurts you.
Get five of your marbles in a row — in any direction — to win. The win is only checked after the rotation, so the rotation can make or break a line.
If a rotation creates five-in-a-row for both players simultaneously, the game is a draw. If the board fills up with no five-in-a-row, it is also a draw.
Threats in Pentago are fluid — a quadrant rotation can instantly turn a harmless cluster into a winning line, or scatter your opponent's row of four. Watch for rotation traps: your move might set up the enemy's next rotation.
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